PLAYERName: Luciano
Age: 20
Personal Journal:
pocketprinceE-mail: puppyfacemccall@gmail.com
Plurk/AIM:
gueyprince CHARACTERName: Sissel
Canon: Ghost Trick
Species: Cat no seriously he's a cat
Age: 10 / kitten-age
Timeline: END of canon, in the new altered fate
Personality:
If Missile's personality is best explained as being a dog, then Sissel's is best explained as being a cat. For a while, Sissel is not known to be a cat in canon; however, when it is revealed, his behaviour throughout the game only points to one species.
Being a cat, Sissel tends not to give a shit about most things. He doesn't understand human (or dog) behaviour very well and tends to seem rather unaffected. From the very beginning, he's only concerned about things that will benefit him or allow him to understand things after having lost his memory-- he's not exactly selfish, but doesn't see the benefit in helping people he doesn't know. His guide at the time, Ray, only gets him to cooperate by explaining that Sissel can find his identity by protecting the lives of those involved in the series of events unfolding the night Sissel dies.
...Right, Sissel's dead, technically. In fact, he's still a kitten-- despite the fact he's ten years old. He's a ghost in his own dead body, which is a shell trapped in stasis. No damage can be done to his body, but he also cannot move forward in age. While this has been proven to very dramatically effect the life of a human, it really hasn't done shit to Sissel, who carries the 'burden' of eternal un-death rather flawlessly.
Once again, being a cat is rather essential to Sissel's personality. He likes to play with rats, he can't read, and he tends to play straight-man to the dorky characters he's surrounded by. Sissel has a simple manner of speech and tends to keep afterthoughts to himself. His thoughts can be a little snarky, which doesn't always work out in his favour, as other ghosts with whom he's previously conversed can hear his thoughts. He's also intensely curious.
Despite being a very intelligent kitten, he really is just a kitten and his means of problem solving tend to reflect this. His ghost tricks involve manipulating small objects, moving things just for the sake of moving them, and include pushing things over, as cats are wont to do. They also include the ability to travel through phone lines as a ghost, and when in his body he is shown to travel on physical phone lines as well.
Though he's usually got an indifferent personality, he can't resist being petted. He loves to be touched and cared for, as it's very important to his past.
Background: huge giant spoiler warning, but his background is hella difficult to explain without playing the game itself. His background is basically the entire game.
Abilities: - Sissel can travel through phone lines as a ghost. All of his ghost related abilities are known as 'ghost tricks'.
- He can separate his ghost from his 'shell' and possess/manipulate small, inanimate objects to move through 'the ghost world'. His shell will remain limp and dead on the floor where he is, though.
- Sissel's shell, or body, will not age. It cannot be harmed, as it will automatically heal every time. If something attempts to slice it, every incision will be repaired just as instantly. This has to do with his corpse being stuck in an eternal time loop.
- As such, and because he's already dead, Sissel cannot die.
- He can rewind time to four minutes before a corpse's death in attempts to alter their fate, just the way Missile can.
- Other abilities include everything that has to do with being a kitten; agility etc.
- He can't read. He knows about as much as a cat would, and thus doesn't know what a lot of words mean, such as 'execution' and 'fiancé', which are both irrelevant to cats. However, he probably can be taught to read; he has demonstrated an ability to recognise symbols in game and is a quick learner.
First Person: [Cats generally don't use trains. In fact, Sissel's never been on a train in his entire, well... 'life', for what it is. Waking up on a train is a little jarring for this reason.
...That, and Sissel's never really known what to call trains, either. He's seen them from his perches atop landline poles, and all he really knows is that people load themselves onto these mechanical tails that transport them across cities and countrysides.
If he could read, he might be able to understand the signs demonstrating what they are, but alas, he is only a cat. He does, however, pick up on one image-- there is a symbol that looks much like the circular thing-- a watch, he remembers-- he found under his scarf and around his neck. It must be important.]
(Maybe this is some kind of clue... Or maybe it's a tracking device, like Detective Jowd's. One way to find out...)
[Looking left and right, Sissel makes sure no one is watching before he shakes the watch off his neck and leaves his shell to possess the watch.
Just before getting slapped back into his body. He gives an exclamatory mewl and tries again before simply glaring at the watch, tail a-twitch and eyes furrowed.]
It won't let me in! What the heck is this thing?
[Well, whatever it was, he doesn't want to have much to do with it now. Batting it away, he jumps to the top of a bench nearby to investigate his surroundings.]
I know Kamila didn't leave me here... and I didn't put myself here. So where am I?
(And more importantly... Which way is home?)
Third Person: (With permission, I've placed Sissel in the Hinabn house for this sample!)Sissel had come to learn a lot of things from observing the lives of those living in the one-story house. There was Hanna, who had the same effervescent and unquenchable energy as Detective Lynne, and the same fire-red hair, too. He was probably Sissel's favourite, if only because he was the most likely of the three to stoop down instantly and give Sissel's head a good scratch.
There was Lamont, too, who Sissel couldn't help but watch as he walked; there was always something slow about his movements, but never quite incorrect. He seemed to live at his own pace, and was always gentler when Sissel came by. Lamont's movements reminded him most of Detective Jowd, though Lamont did lack the booming laugh.
And then there was Conrad, who Sissel supposed reminded him of Yomiel, though only in a distant way. He only came out after sundown and never really addressed Sissel. But in the quiet of the dark, if Sissel approached him, Conrad would, too, reach out a hand and give Sissel a stroke on the back. It was a prickly sort of gentle, Sissel supposed, but gentle nonetheless.
The three of them together never ceased to amuse the kitten, who would take a place on a high shelf and watch them bicker and mull about whenever he could. Their interactions were strange; the boys weren't quite a family the way Sissel's family was. Still, they were connected, interwoven, and most of all, Sissel could tell they cared about each other.
Even after all those years, the strange connection between humans was still so beautiful and strange. He knew that one day, he'd return home to his family. As it was, however, being in Ruby City didn't bother him much. There were no telephones in Ruby City, but this hadn't bothered him either. Sissel was content to rise from Hanna's bed in the morning, stretch his back and twitch his kinked tail, and pad over to the living room to watch another day unfold between these people and their friends.
Their connections were like telephone wires enough, crossed and connected over the city like a web that only a watchful eye could see.